GB Review: Super Mario Land 2: 6 Golden Coins
Review by: TW (email@example.com)
Game InfoSystem: Game Boy
# of Players: 1
Size: 4 Megabits
Game Save: Yes
US: Mar 25, 1992
Take Mario and Wario and put them head-to-head. You get this, Super Mario Land 2: 6 Golden Coins. This highly addictive game boasts brilliant level designs and a quest to get 6 Golden coins to enter Castle Wario. The graphics are also greatly improved from Super Mario Land 1.
The levels are long and well designed, but the only problem with this game is that it's Monochrome, Black and White, whatever you call it. Black and White has never done Mario any Justice, and even with a 'Colourization' from the GB Color, it still doesn't capture what the game could have been like in Color.
The music is cool and you'll find yourself humming the last tune of the game, especially the first level tune, but not to the extent of Super Mario Bros. DX. The music from some levels is just annoying, though, like the boss level on the Turtle Zone.
My favourite level is the Space Zone, where Mario runs along in a space suit bashing Goombas and stuff. Also, the Mario Zone is fun. The game also offers a save feature, which is standard today but back then it wasn't. It's gameplay is better than Super Mario Bros DX, but it doesn't boast any options, or make use of printer or link cable.
On a personal opinion, a good game would be Super Mario Land and Super Mario Land 2: 6 Golden Coins in a Colorized Compilation for the Gameboy Color, which I think Nintendo should consider, after the brilliant update of Super Mario Bros.
-- TW (firstname.lastname@example.org)
Bottom Line: It's a highly addictive game, only it's Black and White, but, who really cares? It's Mario and that's it.