GB Review: Super Mario Bros. DX
Review by: Namek (

Game Info

 System: Game Boy Color
 ESRB: Everyone
 Genre: Platform
 # of Players: 1-2
 Size: 8 Megabits
 Developer: Nintendo
 Publisher: Nintendo

 Game Save: Yes

 Release Date:
 US: May 10, 1999





Final Score:

What great times we are living in…

When Super Mario Bros. first hit the NES way back in 1984, who would've thought that a mere 15 years later we'd be able to fit a system more powerful than the NES, plus a small monitor, into our back pocket…amazing…

Super Mario Bros. Deluxe is simply a port of the original Shigeru Miyamoto classic that turned "Mario" into a household name, and made "Nintendo" synonymous with "videogames." The simplistic "platform" action literally created a genre, and the game was difficult enough to allow bragging when one finished it, but yet easy enough so that it wasn't extremely frustrating.

For those of you who haven't played Super Mario Bros. (it's hard for me to imagine that there are people out there that fit that description), it is simply a 2D sidescroller. Of course, calling Super Mario Bros. "simply a 2D sidescroller" is a bit like calling the Mona Lisa simply a painting. Super Mario Bros. is a masterpiece. It features some insanely difficult levels (8-2, anyone?), some hard-to-find secrets (the warp pipes), and all the action that you can stand.

If you still don't get it, think Super Mario World, with worse graphics.

Not many changes have been made to Super Mario Bros. for SMB Deluxe, but at least one has a major impact on gameplay. Unlike the original, Deluxe allows players to save their game. This makes the game much, much easier to finish. I can understand why Nintendo decided to add this feature, but it does change the game's dynamics quite a bit. Still, it does take away some of the frustration factor that plagued the original game, and it may even make players less likely to wish bodily harm on those "our princess is in another castle" guys…

The other changes are minor, such as the addition of a "Photo Album," that allows gamers to print stickers of the enemies they see using the Game Boy Printer, a "Fortune Teller," which, well, tells players their fortune, and new a "challenge mode" which allows you to try and best you friends' scores on individual levels. These additions are cool, but the main attraction of Super Mario Bros. Deluxe is the original Super Mario Bros.

This game would make a quality purchase for anyone, whether you've played the original or not. Sure, it loses a bit of impact for gamers that have already played through the game on the NES, but the nostalgia will more than make up for that. For younger gamers who have yet to experience SMB, you need this game more than you need your next breath. Not only will it give you insight into Shigeru Miyamoto's genius, it will also be a lot of fun to play…

Good Stuff: Great gameplay, Faithful graphics, Nostalgia out the wazoo...

Bad Stuff: Ummm...the fotune teller is kinda cheesy...ummm...

-- Namek (

Bottom Line: Not only do you want this game, you want this game bad. If you still remember playing Super Mario Bros., this game will be a great trip down Memory Lane. If you've never experienced Shigeru Miyamoto's original NES classic, you need to find out what you've been missing.