GB Review: Super Mario Bros. DX
Review by: Tiger (email@example.com)
Game InfoSystem: Game Boy Color
# of Players: 1-2
Size: 8 Megabits
Game Save: Yes
US: May 10, 1999
At first, I thought this would be one kickin' game. Well I was sorta wrong and right. I mean I thought Super Mario Bros. can't be that hard can it? Uck. I forgot how hard classics can be. I am bad at classic games. I'm just dont prone to dying over and over again. I'm one of those that get annoyed. But, it does have some cool stuff. Let me explain.
SMBDX itself looks like a nice wholesome game. A re-release of a good game is nice. Can't go wrong. They nicely put extras, like a calendar (I wonder why you would need one in the first place), fortune teller, and more. And secrets to reveal. This this must take a long time to complete. There are Challenge modes, a race against boo, 2 player mode, and more. And there is a secret to unlock the Lost Levels: The Original SMB2.
The graphics are colorful and very crisp and sharp. Nice. The one lacking thing, is that the proportions don't match with the Nintendo, so you have to look "up" to see everything. Kinda annoying. I was dissapointed that they didnt "rev" or "spice" up the graphics, a la Super Mario Allstars. Well I guess the classics are good.
But what I loooooved, was the ability to play as Luigi! Yay!
Gameplay is good, but frustrating at times. 16 levels! Eek.
- Save Features
- Play as Luigi!
- Added Features
- Secrets to uncover
- have to look "up"
- no graphical enhancements?
- Maybe could have added a little more extra.
-- Tiger (firstname.lastname@example.org)
Bottom Line: Classic Ports are good, we want more! Maybe a SMB2 & 3? Yeeeaaah.