N64 Review: Super Mario 64
Review by: Namek (firstname.lastname@example.org)
Game InfoSystem: N64
# of Players: 1
Size: 64 Megabits
Controller Pak: No
Rumble Pak: No
Transfer Pak: No
US: Sep 29, 1996
EU: Mar 1, 1997
JP: Jun 23, 1996
I knew it was going to take a lot for Super Mario 64 to impress me. I had been hearing how this was going to be the greatest game of all time and how it far surpassed any game to date and on and on. Usually, when a game gets this much hype, it almost certainly disappoints. But not with Super Mario 64 - it was everything the hypesters said and more!
You'll be truly amazed the first time you play Super Mario 64. You'll wonder how it is possible that graphics and gameplay this superb actually exist on a home video game system. At times, it seems like you are watching a cartoon rather than playing a game. You'll guide Mario through a rich, elegant, beautifully rendered 64 bit environment. There are numerous levels to explore, stars to find, incredibly cool looking bosses to defeat, hidden areas, hundreds of smaller enemies and traps to avoid, and hours upon hours of fun gameplay.
Being a slightly older gamer and used to killing hideous monsters in games like Quake, I thought I might not enjoy a game like Mario, but I was wrong. The game is very addicting and has a high replay value. You'll find yourself going back and replaying levels time and again to look for hidden items, earn more stars, fight enemies again, or just because they were so damn fun in the first place.
Super Mario 64 has set the standard for what other video games will be measured by, and is truly incredible - it's well worth buying a Nintendo 64 just to play this game.
-- Namek (email@example.com)
Bottom Line: When a new Nintendo system arrives the first game available for it is usually a game that is so great it has it's own special mark in history and Super Mario 64 hasn't broken this tradition yet.