GCN Review: Mario Golf: Toadstool Tour
Review by: GuyInGreen (firstname.lastname@example.org)
Game InfoSystem: GameCube
# of Players: 1-4
Save: 13 blocks
US: Jul 28, 2003
EU: Jun 18, 2004
JP: Sep 5, 2003
Reviewed on: August 9, 2003
Camelot sinks a hole in one once again with Mario Golf: Toadstool Tour. Like the Nintendo 64 version, Toadstool Tour simulates difficult courses and gives characters unique abilities so that the game is fun and at the same time challenging for all ages. When I first put this game into the Cube I thought I would be seeing minor differences, but obviously it has far surpassed the boundaries put on the original N64 version.
Comparing the two versions would not prove much, given that one is programmed onto a superior console, so the newer version must simply be rated and scored as far as golf games go in general. I recently played Tiger Wood's PGA Tour for the Cube in an attempt to compare the two. I found that although Tiger Wood's PGA Tour gives you a better feel for golf, nothing compares to Toadstool Tour's challenging sidegames and multiplayer fun. In addition, Toadstool Tour comes with 14 characters, all with regular and star capabilities, which you will learn about when you play the game.
The graphics are what anyone expects them to be on the GameCube; impressive, but nothing super special. Small details like the character taunts and the weather effects are what sell this game when graphics are considered. The courses are realistic, and Camelot even went as far as to make each grass blade unique, although when a closer look is taken we know that is not the case.
If I could say anything bad about this game, I would have to let it go on the sound. The sound seems tropical music based, which is good, but the same instruments are used over and over again, making it redundant and ultimately boring to listen to. However the ending theme was nicely done, obviously it has the Mario Bros. theme in it so why wouldn't it be? Camelot would have been better off using Mario Golf 64 themes and remixing them a little.
The gameplay is what sells this game. Although earning characters can be frustrating, multiplayer mode is wonderful. Club slots are a personal favorite of mine, and playing doubles and stroke is a blast. Side games like the birdie challenge or the ring attack are fun simply because of the challenge, but can sometimes become boring when the slightest mistake causes you to start all over again. The characters in the game have new moves, better signature swings (such as the fireball golfball mario makes), and overall look sharper. Other details, such as being able to hit balls through warp pipes, a new coin attack mode, and a new STAR tournament mode help put this game into the spotlight and keep it there.
-- GuyInGreen (email@example.com)
Bottom Line: I would recommend this game to anyone who A) has a love for golf or B) likes Mario, or someone like myself who likes both. I recommend buying this game because it takes a while to beat, and you definitely pay for what you get.