News Archives for: August 2000

Mario Tennis Inner-City Games
Posted on August 31, 2000 @ 10:23 PM EDT by: Hairball
"Nintendo of America Inc. brought a new sport to the inner-city this weekend using the Mario Tennis™ launch event at the Hollenbeck Youth Center in Los Angeles to teach children the fun and "fun"-damentals of tennis. Former U.S. Open champion Tracy Austin came out and teamed up with Mario, Donkey Kong and hundreds of kids for this charity event to benefit the Inner-City Games. Tracy Austin and local tennis pro Trey Mason were on hand to demonstrate tennis basics during the clinics held at the event. The kids used their new skills to help Mario and Donkey Kong gear up for their upcoming video game matches. These children were also some of the first kids in the U.S. to play Nintendo's newest smash hit, Mario Tennis for Nintendo® 64. A $10,000 donation from Nintendo, which included tennis supplies and equipment, will help the Inner-City Games organization further its good works through sports, educational, cultural and community enrichment programs."

Source: Nintendo Power Source

Mario on GBA? Snippet from Miyamoto Q&A session.
Posted on August 29, 2000 @ 3:58 PM EDT by: Tiger
Most of the staffers (including me) have always wondered about a future portable Mario platformer. Considering that Wario took all of the spotlight in the handheld perspective, an interesting question comes out at a Q&A Session with Mr. Miyamoto himself.

It has been a while since we have seen a 2D Mario platformer. Can we expect to maybe see one on the GBA?
Miyamoto: Actually, we are reviewing many projects right now for GBA. Before this June, I was concentrating on the development of GAMECUBE projects, but this summer my position has slightly changed and now I have to oversee in general the software creation. Of course, the GBA will now be connected to GAMECUBE as we announced yesterday. Apart from that, even without that connectivity with the GAMECUBE, I'm now starting to be involved with GBA software works.

A blurry answer, but we will see if Mario does take back his spot in the Portable Platformer World.

You can view the complete transcript at

Mario Tennis released today! Get the details...
Posted on August 28, 2000 @ 8:44 PM EDT by: Hairball
(Nintendo Press Release)

Join Mario and Friends in a Four-Player Slam-fest for N64®

REDMOND, Wash., August 28, 2000 - Forget about those designer white shorts and personalized collared shirts. Don't bring your highbrow country club attitude and prima donna friends around here. This isn't your typical Saturday afternoon, tea-sipping, no-fun style of tennis. This is Mario Tennis for Nintendo® 64... you don't just play it, you survive it.

Mario and friends are back in this blistering slam-fest featuring classic Nintendo characters such as Wario, Luigi, Princess Peach and the always-versatile Yoshi. Mario Tennis also introduces a new character, Waluigi, Luigi's arch-enemy and the newest addition to the Nintendo family. Up to four players can compete against each other using furious forehands, backhand blasts and swerving serves. In traditional Nintendo style, Mario Tennis is simple to learn and play, but offers more challenge than a backhand drop volley to keep even the most seasoned video gamer coming back for more. Developed by Camelot, the creators of 1999's Mario Golf™, Mario Tennis serves its way into stores August 28 for a suggested retail price of $59.95.

"Tennis is such a traditional sport, but when Mario and friends get involved, you can forget about following the rules," says Peter Main, Nintendo's executive vice president, sales and marketing. "Mario Tennis is the ultimate four-player experience - it's more fun than an afternoon at Wimbledon."


  • Players can challenge Mario and dozen of his friends to a perfect match of tennis
  • Up to four players can enjoy practice sets, tournaments, challenge modes, special matches and more in either singles or doubles play
  • Experience simple yet realistic play control--mix your game up with long lobs, viscous volleys, backhand blasts and varying degrees and styles of spin
  • Play on a number of court surfaces including grass, clay and hard court, watching your tennis ball react on each surface in different ways
  • Meet a new character, Waluigi, Luigi's arch enemy and the latest addition to the Nintendo family
  • Compete with more than a dozen characters--all with unique attributes of power, speed, spin and control. Unlock game secrets by winning matches or completing modes with every one of the available characters
Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than 1 billion video games worldwide, has created such industry icons as Mario® and Donkey Kong® and launched franchises like The Legend of Zelda® and Pokémon® . Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64 and Game Boy® - the world's best-selling video game system. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in North America.

The independent Entertainment Software Rating Board (ESRB) rates Mario Tennis "E" for "Everybody." For more information about the ESRB visit

For more information about Mario Tennis or any other Nintendo product visit the company's web site,

More Mario Party 3 Screenshots
Posted on August 26, 2000 @ 8:34 AM EDT by: Hairball
We've got another 4 Mario Party 3 screenshots to show you. The new mini-games look a lot more interesting than the previous 2 Mario Party games.


Two more Mario Party 3 screenshots...
Posted on August 25, 2000 @ 10:57 PM EDT by: Hairball has posted 2 more Mario Party 3 screenshots, and from what we've seen now, it looks like the game will have better graphics than the first two. They also report that there will be 2 new characters, Waluigi, and Daisy, and over 70 mini-games to play with 10 different game boards.

Mario Party 3 will be released in Japan in December 2000. It is unknown when the game will arrive in North America.



Super Mario 128 Movies (6 of them)!
Posted on August 25, 2000 @ 11:55 AM EDT by: Hairball
IGNCube has put up 6 movies of the tech demo, Super Mario 128. It's very neat, the Marios moving around cubes (not a surprise) and throwing them down in the bottomless pit (at least that's what it looks like) on the GameCube Monopoly-like surface...and then the Marios start rolling Marios off...It's very cool!


Another Mario Kart Advance Screenshot!
Posted on August 25, 2000 @ 10:57 AM EDT by: Hairball
GameSpot has shown off another screenshot of Mario Kart Advance, so we have two screenshots now! Yes, two screenshots, wow!


Mario Tennis (GBC) Movie
Posted on August 25, 2000 @ 10:55 AM EDT by: Hairball
I forgot to put up the Mario Tennis (GBC) movie last night, but here it is. The game looks an awful lot like Mario Golf. Now that we've got spoiled with GBA screenshots...these look pretty bad.

Here's the movie: - Mario Tennis (GBC)

Source: Nintendo Power Source

Nintendo Launches Mario Tennis Website!
Posted on August 24, 2000 @ 9:55 PM EDT by: Hairball
Nintendo Power Source has launched the Mario Tennis website! Right now, all there is on the site is the Ring Tournament, and the dates of when they take place. Each tournament takes place in a span of two weeks and each tournament is named after a character (i.e. Mario Cup, Luigi Cup). There are also hints and tips for the game.


Mario will be partying on the N64 for the 3rd time!
Posted on August 24, 2000 @ 9:41 PM EDT by: Hairball
So you think we're getting carried away with the GameCube and Game Boy Advance news? Well, the N64's not done yet. Mario Party 3 is in the works, and Nintendo Power Source has posted short footage of the game in action.

Here it is: - Mario Party 3

Source: Nintendo Power Source

GameCube Demo Movies!
Posted on August 24, 2000 @ 7:23 PM EDT by: Hairball
Daily Radar has posted awesome movies of the GameCube demos, including Super Mario 128 demo, Luigi's Haunted Castle, Zelda, Pokemon, and Metroid!


GameCube to use Mini-DVDs
Posted on August 24, 2000 @ 7:19 PM EDT by: Hairball
At Space World, Nintendo announced that the GameCube will utilize mini-DVDs. The DVDs have a diameter of 8 cm, and can hold 1.5 GB (gigabytes) of data, which is about 190 times the size of Super Mario 64.

Source: Daily Radar, Nintendose, IGN Cube

GameCube Demo Screenshots
Posted on August 24, 2000 @ 8:08 AM EDT by: Hairball
Here are screenshots of GameCube demos, released by Nintendo at Space World 2000. These screens really show off how powerful the system will be, and these are only the first shots! What'll we see in the future?!

Luigi's MansionHis Mansion (probably)
Luigi Sliding DownstairsMario 128 Demo
Marios Zoomed InZoomed In Even More...

Excerpt from Nintendo Power Source about the Super Mario 128 demo:

Next, Mr. Miyamoto explained the software capabilities of the Nintendo GAMECUBE. " My profession is making games," said Miyamoto. "Our idea is not to promote the creation of games with this GAMECUBE that have incredible graphics, require an increasing number of resources, and escalate development costs." To demonstrate some of the capabilities of the system, Mr. Miyamoto turned to his "Super Mario 128" demo.

With the help of one of his staff members, Mr. Futoda, Mr. Miyamoto ran through a very humorous demonstration of the capabilities of the Nintendo GAMECUBE. Within short order he had displayed 128 Marios on the screen, each made up of about 700 polygons (the same model was used in Super Mario 64) running at 60 frames per second. Each Mario ran around on a circular platform, interacting with other Marios and 128 cubes strewn about on the landscape. Throughout the demonstration a green bar at the bottom of the screen monitored the processing time. If that green bar reached all the way to the right side of the screen, the demo would be running at 30 frames per second, the same rate as Super Mario 64. During the entire demo, including the later parts where Mr. Miyamoto warped the flat platform to complicate the demo's real-time physics and collision detection, and applied many special effects to the polygons, the green bar didn't even go halfway across the screen.

Despite the impressive aspects of the Super Mario 128 demo, Mr. Miyamoto explained that his purpose was not to show off the power of the hardware. Rather, he summed up:

"We software developers have been fooled in the past by claims from hardware people of high performance. Speaking from past experience, there have always been catalogue-like theoretical claims of high performance figures for hardware CPUs. As always everyone was very impressed by this figures, but if you looked at the actual product only about 1/10 of the claims were true. Even though we were aware of this problem and tried to avoid it with the N64 the same thing happened. So today I did not plan on professing to you any catalogue-like capabilities. Instead I wanted to show you what it can do by using realistic game processing."

Source: Nintendo Power Source

GameCube and GBA Release Dates
Posted on August 24, 2000 @ 8:01 AM EDT by: Hairball
Game Boy Advance will be released in Japan on March 21, 2001 for a price of 9800 yen (approximately $90 US). The release will include 10 launch titles, one of which will most likely be Mario Kart Advance. The North American release date for the GBA is July 2001.

GameCube will be released in Japan in July 2001, with no specific date. There should be 5 titles at launch, and it's almost certain that one will be a Mario platform game. It will be released in North America in October 2001, and the system will be playable at E3 in May 2001.

Source: Nintendo Company Ltd. (Japan) and Nintendo Power Source

GameCube and GBA Pictures!
Posted on August 24, 2000 @ 7:51 AM EDT by: Hairball
Here are sweet looking pictures of the GameCube and Game Boy Advance, that were shown at Space World 2000 in Japan. Let the pictures do the talking...and uh....I can't believe the GameCube actually does look like a cube.

GameCube and ControllerGame Boy Advance (Teal/Orange)
GameCube (in 5 colors)GBA as controllers
Wireless controllerCell phone connection for GBC

Source: Nintendo Power Source

Nintendo GameCube and GBA Unveiled, and Screenshots Too!
Posted on August 24, 2000 @ 7:18 AM EDT by: Hairball
Need I say more? Nintendo has posted pictures of the 128-bit console Nintendo GameCube (formerly known as Dolphin) and 32-bit portable Game Boy Advance at their Space World 2000 section. There are also screenshots of the system! Oh my god, this has to be one of the greatest days for Nintendo in a long time. Those screens look downright awesome!


N-Cube Mario Golf?
Posted on August 23, 2000 @ 10:41 PM EDT by: Hairball
Tendo Box has posted a news story with possible screens of a Mario Golf game on N-Cube. It's not known whether or not these are of an N-Cube game. You be the judge.


Game Boy Advance System Design!
Posted on August 23, 2000 @ 7:04 PM EDT by: Hairball
GB Station and GIA have posted a picture of the Game Boy Advance (in 5 different views) from Famitsu magazine. The system design looks really really good! Click on the picture to enlarge, and drool over the awesome looking system...

Source: GB Station, GIA

GameCube and Game Boy Advance Specs
Posted on August 23, 2000 @ 6:54 PM EDT by: Hairball
GB Station and GIA have posted full specs of the Game Boy Advance. The GBA can have cartridges up to 512Mbits, or 64 MB, which is the smae size as the largest N64 cartridges! Just that tells you that this baby is gonna be really powerful!

  • CPU: 32bit ARM7 Custom @16.7Mhz, with reduced Z80 core for Game Boy
    and Game Boy Color emulation. RAM: 32Kbit work
  • RAM (may not be final), 96Kbytes VRAM (may not be final), 16Kbytes
    sound RAM (may not be final)
  • GPU: Nintendo Custom. Supported functions:

    1. - Hardware sprite scaling, rotation, distortion.
    2. - XY scroll, rotation scroll.
    3. - Multi layers.
    4. - 4096 maximum (may not be final) hardware sprites, with maximum of
      256 sprites on a single line.
    5. - No dedicated 3D acceleration.

  • SPU: Nintendo Custom:

    1. - 2 hardware sound channels.
    2. - Maximum sampling rate @44.1KHz.

  • Resolution: 244x160, half the resolution of the Super Nintendo
    Entertainment System, although in a reversed aspect ratio.
  • Color depth: Multi color depth, maximum of 65,536 colors from a
    palette of 16 million. Supports alpha channel.
  • Screen: Sharp reflect color LCD screen.
  • Media: Game Boy cartridge, Game boy Color cartridge, Game Boy
    Advance cartridge.
  • Max Catridge size: 512Mbit.
  • Interface: Nintendo custom

    1. - Game Boy / Game Boy Color compatible cartridge interface.
    2. - Custom Dolphin communications interface.
    3. - 3.5mm earphone jack.

  • Input: 4-directional D-Pad, Select, Start, A, B, L, R
  • Speaker: Thin Membrane speaker (the same speaker found in the Game
    Boy and Game Boy Color).
  • Power Rating: 3V.
  • Battery: 2x AA battery, 20 hours continuous play time.

Here are the GameCube specs from Nintendo Power Source:

MPU("Microprocessor Unit")* IBM Power PC "Gekko"
Manufacturing Process 0.18 microns Copper Wire Technology
Clock Frequency 405 MHz
CPU Capacity 925 Dmips (Dhrystone 2.1)
Internal Data Precision 32bit Integer & 64bit Floating-point
External Bus Bandwidth 1.6GB/second(Peak)
External Bus Bandwidth 1.6GB/second(Peak) (32bit address, 64bit data bus 202.5MHz)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI "Flipper"
Manufacturing Process 0.18 microns NEC Embedded DRAM Process
Clock Frequency 202.5MHz
Embedded Frame Buffer Approx. 2MB
Embedded Frame Buffer Approx. 2MB Sustainable Latency : 5ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB Sustainable Latency : 5ns (1T-SRAM)
Texture Read Bandwidth 12.8GB/second (Peak)
Main Memory Bandwidth 3.2GB/second (Peak)
Color, Z Buffer Each is 24bits
Image Processing Function Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc.
Other Real-time Decompression of Display List, HW Motion Compensation Capability

*The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.

(The following sound related functions are all incorporated into the System LSI)

Sound Processor Special 16bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 101.25 MHz
Maximum Number of Simultaneously Produced Sounds ADPCM: 64ch
Sampling Frequency 48KHz
System Floating-point Arithmetic Capability 13.0GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Actual Display Capability 6 million to 12 million polygons/second
Actual Display Capability 6 million to 12 million polygons/second (Display capability assuming actual game with complexity model, texture, etc.)
System Main Memory 24MB Sustainable Latency : 10ns or lower (1T-SRAM)
A-Memory 16MB (100MHz DRAM)
Disc Drive CAV (Constant Angular Velocity) System
Disc Drive CAV (Constant Angular Velocity) System Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms
Media 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology
Media 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
Input/Output Controller Port x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply AC Adapter DC12V x 3.5A
Main Unit Dimensions 150mm(W) x 110mm(H) x 161mm(D)

Get Space World 2000 News Straight from Nintendo!
Posted on August 23, 2000 @ 6:34 PM EDT by: Hairball
Nintendo Power Source is going to have exclusive Space World news in their NP Newsletter. Right when the news is revealed, they'll be e-mailing subscribers to the newsletter the news, but only if you're signed up for it. So go there, and signup, and get the latest scoop, you only have a couple more hours, so hurry up!


N-Cube to have 56K Modem
Posted on August 23, 2000 @ 6:33 PM EDT by: Hairball is reporting that N-Cube (codenamed: Dolphin) will have a V.90 56K dial-up modem. Conexant will be the exclusive provider of these modems.


Mario Tennis Early?
Posted on August 22, 2000 @ 3:48 PM EDT by: Hairball
Nintendo Power Source's release dates has Mario Tennis for a Thursday, August 24, 2000 release date. This date is 4 days earlier than the originally scheduled release date of August 28. Nintendo's dates are usually more accurate, but we really don't know.


Nintendo Game Cube to be the name for Dolphin
Posted on August 21, 2000 @ 10:29 PM EDT by: Hairball
According to IGN Cube (which just opened today), the final name for Project Dolphin is Nintendo Game Cube, which could be shortened to Nintendo Cube or N-Cube or N3. Get the details at the following link, we're as confused as you are.


Space World 2000 News and Notes
Posted on August 21, 2000 @ 10:23 PM EDT by: Hairball
Space World 2000 is about to open in Japan. The show will take place between August 25-27, 2000. Nintendo's Japanese site has news about a Mario Tennis 64 competition on their Space World 2000 site.

According to the site, there will be a Mario Tennis 64 "doubles match tournament", and it's gonna be a furious battle. This event will take place on Sunday, August 27, 2000.

Space World 2000 will show the Game Boy Advance, and several games, including a Mario Kart game, most likely in playable form. Project Dolphin will also be revealed, and there'll be a lot of stuff announced about it.

Game Boy Advance - Yoshi's Story Demo
Posted on August 21, 2000 @ 10:20 PM EDT by: Hairball
IGN Pocket has revealed pictures of the Game Boy Advance Development kit, and demo of Yoshi's Story (the N64 game that is) running on the Game Boy Advance, and darn, does it look good.

There'll be a lot more news as Space World 2000 approaches, which starts this Friday, August 25, 2000 and ends Sunday, August 27, 2000.


Mario owns Japan...
Posted on August 18, 2000 @ 11:14 PM EDT by: Hairball
Mario Tennis and Paper Mario are on the top of the Japanese sales charts for the time period of 8/07/00 to 8/14/00.

Mario Story (known as Paper Mario in North America) leads the charts with 276,313 copies sold, and Mario Tennis has sold 93,721 copies during the time period, for a total of 673,670.


IGN64 Reviews Mario Tennis 64...
Posted on August 18, 2000 @ 11:06 PM EDT by: Hairball
Damn IGN, they get games before everyone, and they've already been playing Mario Tennis, and they've even got a review of it, about 2 weeks before it's release...sigh...

Here is their review:

We'll have a review of Mario Tennis about a week after it's release, so hold yer horses!

Yoshi Game Boy Advance Screenshot!!
Posted on August 15, 2000 @ 7:06 PM EDT by: SolarGamer
That is right! There is finally a high quality Game Boy Advance screenshot...And as you can see it is of Yoshi!! These graphics look astounding. Look at how crisp and clear the image is. Some might say that this rivals the N64. While there is no word on what exactly this game is, it looks a little like "Yoshi's Safari" for the SNES. If this is only a first generation game, just imagine what the GBA can do later in it's life. I am getting more and more excited on what the GBA is capable of, and if things keep going this well, I might have a new favorite system in my hands. One can only hope this is a foreshadow of how good the "Nintedo Dolphin" will be. With a little bit of luck Nintendo could get back its place at #1. Hurry up Nintendo! It looks like you have another winner in your hands!

Mario Party 3 Info...
Posted on August 10, 2000 @ 12:35 AM EDT by: Hairball
Nintendo Power Source's Space World 2000 section has posted information on Mario Party 3, and a screenshot of the game. According to the site there will be "specially designed" one and two player games as well as 70 brand new mini-games!


Mario Kart Advance Screenshot!
Posted on August 9, 2000 @ 10:40 PM EDT by: Hairball
Nintendo Power Source has posted a Mario Kart Advance (tentative title) screenshot! Even though the screenshot has very bad quality, it seems like the game will have even better graphics than Super Mario Kart for the Super NES.

Here's the screenshot (touched up using Paint Shop Pro)


Mario Tennis (GBC) Screenshots...
Posted on August 9, 2000 @ 10:36 PM EDT by: Hairball
Nintendo Power Source has been updated with lots of Mario Tennis (GBC) screenshots! The game will have the RPG elements just like Mario Golf, and it seems like there will be a lot of Transfer Pak usage. Anyways, check out the screens!


Video game characters at Congress?
Posted on August 9, 2000 @ 10:22 PM EDT by: Hairball
A so-called "press conference" or something was held in Washington, DC by video game characters including Mario, Lara Croft and Sonic. I really don't know what this is about, but here is a link.

Mario Tennis is Best-seller in Japan
Posted on August 4, 2000 @ 12:18 PM EDT by: Hairball
Mario Tennis leads the Japanese sales charts for the week of 7/17 to 7/23. The game has sold over 200,000 copies. Here's the rest of the top 10 sellers.

1. Mario Tennis 64 N64 213,422 NEW
2. Final Fantasy IX PS 123,827 2,406,653
3. Jikkyou Powerful Pro Baseball PS 80,982 NEW
4. Medarot 3 Kabuto Version GB 80,243 NEW
5. Yuugioh Dual Monsters III GB 79,262 406,948
6. Gekitotsu Tomararuku PS 41,493 NEW
7. Jikkyou Powerful Pro Baseball 7 PS2 34,059 220,254
8. Pachisuro Aruze Ookoku 3 PS 31,687 NEW
9. Tomb Raider IV: The Last Revelation PS 20,902 NEW
10. From TV animation ONE PIECE- WS 19,799 NEW