News Archives for: November 2003

Mario Kart: Double Dash!!... Online!?
Posted on November 28, 2003 @ 1:00 AM EST by: MagiBrad
Do you have a knack for racing plumbers against reptiles through snow, mud, grit, and gravel? Your time has come. Earlier today, the Warp Pipe Project released Warp Pipe Beta v0.3 to the public. Though, no official testing of this software has been done by any member of SM128C, the chat rooms are filled with bragging from the winners, and mourning from the losers.


Who all is making software to allow the GameCube to be played online, or LAN-Online?

There are two teams developing software to allow the GameCube to be played LAN-Online—the Warp Pipe Project and the XLink team. The Warp Pipe guys decided it was time for the GameCube to go LAN-Online—and not a second too soon. Getting the idea from the XLink team, the guys who developed the LAN-Online tunneling software for the X-Box, they decided to set out on their own and develop software to allow the GameCube to do the same. Later, after an anonymous request from some guy in the XLink chat room, the XLink team decided to develop their next version of software to also make the GameCube LAN-Online. There was a bit of controversy, but the importance of the matter is that the GameCube is able go to LAN-Online.


The Two Teams:

Warp Pipe: They’re GameCube fans, and proud of it. They started out slow in the programming, but it looks like they’re turning out to be not such a bad team. Requirements for their software are: broadband adapter for the GameCube, an Ethernet cable, fast Internet (like Broadband, Cable, DSL, etc), and some way of connecting your GameCube to your Cable Modem (via 2nd network card, hub w/ switch, router, etc.). The only drawbacks to their software are that only people with fast Internet connections can play. An interesting fact is that their beta and newer versions of Warp Pipe will allow all versions of Kirby Air Ride and Mario Kart: Double Dash!! to be LAN-compatible. In other words, the American version will work with the European version will work with the Japanese version, etc. In conclusion, use Warp Pipe and you know that the people you are playing with will have fast connections. Also, Warp Pipe has released their Beta Version (Windows Version), so you can play Kirby Air Ride and Mario Kart: Double Dash!! LAN-Online right now! (Mac and Linux versions coming soon)

XLink: They’re X-Box fans, and proud of their software. They developed the LAN-Online software for the X-Box, and now they want to expand their newest version to allow the GameCube the same benefits. Requirements for their software are: broadband adapter for the GameCube, Internet (56k, Broadband, Cable, DSL, etc.), cables corresponding to your Internet type, and some way of connecting your GameCube to your Internet service (via 2nd network card to cable modem, phone cord to wall, etc.). Drawbacks: none. You can play using any type of Internet. In conclusion, every gamer that owns a GameCube will be able to experience upcoming LAN compatible games online! Also, their program version is still in development.


Peddle to the Metal, Baby!

Now GameCube owners have a chance to race in ultimate tournaments to determine who’s the best racer! Dying to see if you can beat gamers at Kirby Air Ride? Ready to pummel your way through people in Mario Kart: Double Dash!!? Then settle yourself, concentrate, buy a Broadband adapter, and get ready to floor it to 1st place!


For more information about GameCube tunneling software, please visit www.warppipe.com and www.xboxlink.co.uk.

Nintendo Names New EVP, Sales and Marketing
Posted on November 25, 2003 @ 6:53 PM EST by: Hairball
Nintendo of America Inc. today named Reginald Fils-Aime executive vice president, sales and marketing, for the company's operations in both North America and Latin America, effective Dec. 1.

A senior consumer marketing executive with a proven track record, Fils-Aime most recently was senior vice president of marketing at VH1, part of the MTV networks, and previously was chief marketing officer for Derby Cycle Corp., and U.S. marketing chief for Guinness Import Co.

"Nintendo recently has enjoyed a surge in sales in North America, and Reggie is the perfect person to further boost our momentum in the years ahead," says Tatsumi Kimishima, president, Nintendo of America. "His demonstrated success in reaching our target market is ideal for directing the outstanding team of sales and marketing professionals already in place in our organization."

A graduate of Cornell University, Fils-Aime began his career at Procter & Gamble, and later became senior vice president for Panda Management Co., the world's leading Chinese food-service company. He also served as senior director for national marketing at Pizza Hut, where he launched the Bigfoot Pizza.

At Guinness, he oversaw all brands, including Guinness stout, Bass ale, Harp lager and Pilsner Urquell, as well as managing brand relationships with third-party owners in the United Kingdom, Jamaica and the Czech Republic. At Derby Cycle, he not only directed worldwide sales and marketing for eight separate brands, including Raleigh, Diamondback and Univega, but also was acting managing director of the company's United Kingdom operations.

During his tenure at VH1, Fils-Aime engineered the channel's redirection to young viewers that resulted in an overall 30 percent rating growth, and he created and executed the marketing plans for The Concert for New York City, which raised more than $35 million for disaster relief in the wake of the Sept. 11 attacks.

His professional awards include a Clio, two Gold EFFIEs, an AICP award for advertising excellence and a Silver Edison from the American Marketing Institute. He also was named to the "Marketing 100" by Advertising Age.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, please visit www.nintendo.com.

Game Boy Advance and Nintendo GameCube Finish #1, #2 in Canada
Posted on November 24, 2003 @ 6:21 PM EST by: Hairball
The September 25th price drop of Nintendo GameCube to an MSRP of $139.95, continues to have a massive ripple effect throughout the Canadian video game industry. Nintendo of Canada has taken the lead heading into the holiday season. For the first time in almost 2 years, Sony PlayStation 2 has been knocked off the leadership throne in the Canadian video game hardware industry. Nintendo of Canada has the two top-selling systems for the month of October with the #1 selling Game Boy Advance and the #2 selling Nintendo GameCube.

Together, Game Boy Advance and Nintendo GameCube accounted for almost 60 per cent of all hardware systems sold in Canada. In the much publicized console wars, it was Nintendo GameCube that won the battle. Nintendo GameCube captured 43 per cent leadership share of the console market in October. Sony PlayStation 2 and Microsoft X-box trailed with 34 per cent and 23 per cent, respectively.

Overall in 2003, Nintendo dollar sales are up 37 per cent versus 2002, compared to an industry increase of 14 per cent for the same period. In October, the industry declined 2 per cent versus last year, but Nintendo sales were up 48 per cent compared to a decline of 25 per cent for Sony and a 1 per cent increase for Microsoft.

“This has been a great year for Nintendo of Canada”, says Ron Bertram, general manager, Nintendo of Canada. “We are very thankful to our Canadian consumers and retailers for their support this year. We have great momentum right now and we intend to keep it going well beyond the holiday season”.

Fans of The Legend of Zelda® series recently received an early holiday present from Nintendo – the release of a must-have disc that includes four playable classic Zelda games and additional bonus materials. Nintendo is currently offering The Legend of Zelda Collector’s Edition Disc packaged with the Nintendo GameCube™ at the low price of just $139.95 (MSRP).

Nintendo’s holiday lineup also includes a strong series of games: Final Fantasy Tactics Advance, Super Mario Advance 4, Mario Party 5, 1080º: Avalanche, and Mario Kart®: Double Dash!!, the season’s expected monster seller. Mario Kart: Double Dash!! raises the bar for competitive game play by letting players choose their karts and two characters – one to drive, one to toss weapons or swipe them from other players. The pair can even switch places during the race to maximize strategy. The game is rated E (Everyone) and is available at an MSRP of $69.95.

More than 320 games for the Nintendo GameCube and 550 games for the Game Boy Advance will be available by the end of the year.

As a wholly owned subsidiary, Nintendo of Canada Ltd., based in Vancouver, British Columbia, is a leader and innovator in the $1 billion video game industry in Canada. Nintendo of Canada markets hardware and software for Game Boy Advance, Game Boy Advance SP, and Nintendo GameCube. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. Nintendo is dedicated to the long-term development of the interactive entertainment industry, devoting its resources towards maximizing the latest technology to create the most innovative, interactive entertainment products in the world.

Market Share For Nintendo GameCube Doubles Following Price Drop To $99.99
Posted on November 4, 2003 @ 12:23 PM EST by: Hairball
Sales of Nintendo GameCube Continue to Surge

REDMOND, Wash., Nov. 4, 2003 – In the video game industry, momentum has a new name: Nintendo GameCube™. In just 35 days of availability at a new manufacturer's suggested retail price of $99.99, Nintendo GameCube has more than quadrupled its sales rate and grabbed 18 points of market share from its two competitors.

Sales figures gathered from the nation's largest retailers show that Nintendo GameCube effectively doubled its market share to 37 percent from 19 percent. The system now runs a strong second in the U.S. market as it challenges for leadership during the important holiday sales season.

"In a tough economy, we've found the sweet spot on pricing, and players are grabbing Nintendo GameCube systems off the shelves at the fastest rate since the console's debut," says George Harrison, senior vice president of marketing and corporate communications, Nintendo of America. "With an $80 price advantage over other systems and the impending launch of the mega-hit Mario Kart: Double Dash!!, this offer is just too good to resist."

Harrison announced the dramatic sales figures today during Harris Nesbitt Gerard's Playtime 2003 Investor Conference in New York. Nintendo has been on a roll on a number of fronts and the statistics bear this out.

When combined with the Game Boy® Advance SP, Nintendo is responsible for half of all system sales to date in 2003. In addition, Nintendo game systems are the only ones to show a year-to-date increase in sales compared with 2002. Game Boy Advance sales are up 25 percent from 2002, while Nintendo GameCube sales are 2 percent above last year. In contrast, sales for Microsoft's Xbox dropped 3 percent and Sony's PlayStation 2 dropped 17.5 percent.*

To keep the momentum going, Nintendo's holiday lineup includes a strong series of games, including Mario Kart®: Double Dash!!™, the season's expected monster seller. Mario Kart: Double Dash!! raises the bar for competitive game play by letting players choose their karts and two characters – one to drive, one to toss weapons or swipe them from other players. The pair can even switch places during the race to maximize strategy. The game is Rated E for Everyone and will be available Nov. 17 at an MSRP of $49.99.

With its amazing graphics and realistic depiction of wild weather conditions, the new 1080°™: Avalanche snowboarding game will be a big hit, while Mario Party® 5 builds on a successful franchise to bring family fun to an electronic version of classic board games. Both games are Rated E for Everyone and will be available at an MSRP of $49.99. Mario Party 5 launches Nov. 11, while 1080°: Avalanche will be available Dec. 1. More than 320 games for the Nintendo GameCube and 550 games for the Game Boy Advance will be available by the end of the year.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, please visit www.nintendo.com.